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It’s more that the character you’re playing is a pre-written one with a set personality. You don’t create the character, you play the character the writers provided. You don’t define their morals, their morals are written into the story. You can’t play Final Fantasy 7 and decide to side with Sephiroth, nor can you play Lost Odyssey and come to the conclusion that Gongora’s viewpoint is the correct one.
I wouldn’t call Dragon’s Dogma a JRPG… it’s closer to being an action RPG or a hunting game, whatever that genre is even called. Taken literally, it’s an RPG with Japanese origin, but I think if someone is asking, “Hey, can you recommend me a JRPG?” and you said “Dragon’s Dogma”, it would not be what they were looking for.
Although, some JRPGs allow for some decision on parts of the game allowing for multiple endings. So it’s not set in stone.
It’s more that the character you’re playing is a pre-written one with a set personality. You don’t create the character, you play the character the writers provided. You don’t define their morals, their morals are written into the story. You can’t play Final Fantasy 7 and decide to side with Sephiroth, nor can you play Lost Odyssey and come to the conclusion that Gongora’s viewpoint is the correct one.
There is more to it than that since by that logic The Witcher series is a JRPG and the Dragon’s Dogma is a western RPG.
As with trying to categorize any media into genres, there is a lot of gray areas and overlap.
What about Dragon’s Dogma?
I wouldn’t call Dragon’s Dogma a JRPG… it’s closer to being an action RPG or a hunting game, whatever that genre is even called. Taken literally, it’s an RPG with Japanese origin, but I think if someone is asking, “Hey, can you recommend me a JRPG?” and you said “Dragon’s Dogma”, it would not be what they were looking for.