Players rave and rant about the wonders of kernel level anti cheats, and how games like Valorant barely have any cheaters compared VAC secured Counter Strike...
Client-side anti-cheat doesn’t make any sense. The player will always control the client if they really want to (and they have every right to do so).
AI-supported server-side cheat detection should be where it’s at. I doubt it’ll be much worse than the half-baked “solutions” we currently have.
Running essentially part of a game in ring 0 is completely unacceptable. Vanguard even runs when the game does not. It’s just cocky the publishers pretend like their anti-cheat is secure. Someone finding an exploit in the anti-cheat can use it to own systems running it.
Client-side anti-cheat doesn’t make any sense. The player will always control the client if they really want to (and they have every right to do so).
AI-supported server-side cheat detection should be where it’s at. I doubt it’ll be much worse than the half-baked “solutions” we currently have.
Running essentially part of a game in ring 0 is completely unacceptable. Vanguard even runs when the game does not. It’s just cocky the publishers pretend like their anti-cheat is secure. Someone finding an exploit in the anti-cheat can use it to own systems running it.
If a CCP-comtrolled company wants kernel-level access, the game should be banned. Full stop.
But if a non-CCP controlled company wants kernel level access, then I would love to give them that control!
Both are bad. One is objectively more bad.
Which one is objectively more bad and how?