ConstableJelly@beehaw.org to Gaming@beehaw.org · 10 months agoUbisoft Wants You To Be Comfortable Not Owning Your Gameskotaku.comexternal-linkmessage-square65fedilinkarrow-up1157arrow-down10 cross-posted to: gaming@lemmy.zipgaming@lemmy.ml
arrow-up1157arrow-down1external-linkUbisoft Wants You To Be Comfortable Not Owning Your Gameskotaku.comConstableJelly@beehaw.org to Gaming@beehaw.org · 10 months agomessage-square65fedilink cross-posted to: gaming@lemmy.zipgaming@lemmy.ml
minus-squareSenal@programming.devlinkfedilinkEnglisharrow-up3·10 months agoCost per GiB is higher and long term reliability is lower in most scenarios. The failure scenarios for spinning rust tends to work better with large storage arrays as well. Not all absolutes, but enough of them are true on a common enough basis that spending the extra on SSD’s isn’t usually worth it. If you want some real in depth explanations there’s probably a datahoarder community somewhere or reddit if you are so inclined.
minus-squareɔiƚoxɘup@beehaw.orglinkfedilinkEnglisharrow-up1·10 months agohttps://www.redswitches.com/blog/ssd-vs-hdd/ This looks like an okay analysis.
Cost per GiB is higher and long term reliability is lower in most scenarios.
The failure scenarios for spinning rust tends to work better with large storage arrays as well.
Not all absolutes, but enough of them are true on a common enough basis that spending the extra on SSD’s isn’t usually worth it.
If you want some real in depth explanations there’s probably a datahoarder community somewhere or reddit if you are so inclined.
https://www.redswitches.com/blog/ssd-vs-hdd/
This looks like an okay analysis.