I bought one during the clearance sale for the price of shipping, assuming that it would be abandoned but maybe still useful as a low-power linux server. I guess I ought to set it up and take advantage of it.
Thanks, Valve, for not letting these things become instant e-waste.
I thought this too, but unfortunately in terms of modding and general use they are very limited, afaik. When I looked into it, it boiled down to: There’s an sdk to develop stuff for it and you can get root access but good luck trying to replace the os or anything like that.
That being said, this is what I remember from ~2 years ago, so if it can be customised more now, please let me know. I kinda bought 2 in hopes of being able to do that :D
It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI. https://github.com/ValveSoftware/steamlink-sdk
I bought one during the clearance sale for the price of shipping, assuming that it would be abandoned but maybe still useful as a low-power linux server. I guess I ought to set it up and take advantage of it.
Thanks, Valve, for not letting these things become instant e-waste.
I thought this too, but unfortunately in terms of modding and general use they are very limited, afaik. When I looked into it, it boiled down to: There’s an sdk to develop stuff for it and you can get root access but good luck trying to replace the os or anything like that. That being said, this is what I remember from ~2 years ago, so if it can be customised more now, please let me know. I kinda bought 2 in hopes of being able to do that :D
I meant that I ought to use it for its intended purpose after all.
(But yes, I would still like the option of replacing the OS.)
Why would you need sdk? It’s literally linux box. Just use GCC.
It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI.
https://github.com/ValveSoftware/steamlink-sdk
Thanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI.
On the first glance seems to use dri. Basically linux box.