The new troll rewards system is very nice, though the most expensive “Smith” option is rarely useful for armor.

The player can have the Blacksmith smith 3 items for them. They always get to choose from 2 random weapons and a random armor generated using Dwarven Metropolis tier distribution. The items have 15%/55%/20%/5% chance to be upgraded to +0/+1/+2/+3 respectively and are never enchanted or cursed.

At this stage of the game we are usually looking forward to a plate armor, and may have one at +0/+1. Often enough we can upgrade and reforge for 1500 favor and come out with +2/+3 plate.

Now the Smith option, for 2000, has a low chance of producing such an armor and often only produces a Scale mail, rarely a novelty at the troll’s level.

Perhaps the armor item should be guaranteed to be a plate?

  • gatopeich@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    10 months ago

    I see. Only a +0 plate mail per se is not really “strong”. Most times not even wearable at this level.

    As things are it is better to come back later with a couple of plates and do upgrade + reforge.

    Smith is still great for a choice of strong weapons. Just not useful for armor IMO.

    • 00-Evan@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      I want players to be able to make that choice, but you’re talking from the perspective of a run that’s strong enough to move deeper without any reward and come back later, not all players are in that position. The average reward from smith + upgrade is a T4 or T5 armor that’s at least +1, often +2, and sometimes +3. For a run that badly needs armor that is an incredible boost.

      • gatopeich@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Okay I thought +0 was also possible. If +2 is common then it is a fair gamble. How many runs arrive to level 13 without a +1 or better scale mail? That is the case where Smith is a likely improvement. I don’t have numbers but playing Mage with 3 challenges I usually have such armor by level 14. And usually cannot wear a plate yet…

        What is the typical depth where players get to Strength 16?

        I’ll admit that a run with challenges requires extra work anyway, so there it makes sense to seek 3 plates and backtrack.

        • 00-Evan@lemmy.worldM
          link
          fedilink
          English
          arrow-up
          1
          ·
          10 months ago

          +0 is possible if you only smith, but you can combine a smith with an update to get guaranteed +1 and high chance for +2.

          I don’t have analytics data for STR progression, but I would expect 16 STR to be floor 13 or 14, which is where the 6th strength potion is dropped. Possible floor 16 or 17 if the player misses a potion.