What do you think makes a good battlemap?

There isn’t a one size fits all set of rules, but I like:

  • multiple exits and entrances. If the party needs to flee, or there are reinforcements, then they’re should be a few ways on and off the battlefield
  • cover. A scattering of solid items to use as full or partial cover makes it easier for characters to move.
  • multiple paths allow units to circle behind enemies.

What do you look for in maps?

  • sbv@sh.itjust.worksOP
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    1 year ago

    When I play that type of scenario I avoid using a map. Mostly because I take hours to create a map (which is pretty frustrating), but also because it’s too restrictive. If the players ask about something clever, I want the latitude to include it. Your example of the secret passage is a great example of the later.