What do you think makes a good battlemap?
There isn’t a one size fits all set of rules, but I like:
- multiple exits and entrances. If the party needs to flee, or there are reinforcements, then they’re should be a few ways on and off the battlefield
- cover. A scattering of solid items to use as full or partial cover makes it easier for characters to move.
- multiple paths allow units to circle behind enemies.
What do you look for in maps?
One of the things I strive for is how the art style adds to the mood of the situation. As an example, I love Mike Schley’s fantasy map style. And while I’ve used it in some rather gruesome situations, it’s not something I always use. I’ve used minimalist and monochromatic styles. I’ve had maps on aged parchment and as architecture drawings. I have used realistic and abstract designs for maps. I find it helps keep things interesting for me in map creation and for my players’ experiences.