What do you think makes a good battlemap?

There isn’t a one size fits all set of rules, but I like:

  • multiple exits and entrances. If the party needs to flee, or there are reinforcements, then they’re should be a few ways on and off the battlefield
  • cover. A scattering of solid items to use as full or partial cover makes it easier for characters to move.
  • multiple paths allow units to circle behind enemies.

What do you look for in maps?

  • Fashtas 🇦🇺@aussie.zone
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    1 year ago

    Mechanically: Good lines of movement for players, especially if you are playing on a VTT.

    Too many times I see maps that may “look good” but the games between pillars, or corridors, don’t line up well with the grid and players have to edge through, or sometimes can’t fit when it looks like they should.

    Design: Nothing worse than a castle with a 50 foot corridor ending up at a broom closet. Rooms, layout should be at least partially logical in my mind. If players can guess on what the next room may contain based on clues in previous areas, makes everyone feel good about themselves!