I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.
I see a few of my favorites have been mentioned already (Aeon’s End, Spirit Island, The Crew, Pandemic Legacy) but here’s a few more:
-
Gloomhaven: There’s a reason this game was at the Boardgamegeek #1 spot for years. Absolutely an epic game, with so much strategy and variety involved. For those who are intimidated by the complexity, size or price of the game, there is also Gloomhaven: Jaws of the Lion, which is essentially a light version of the game. An excellent starting point, and not any less fun than it’s big sibling.
-
Oathsworn: Into the Deepwood: Another big campaign game with very interesting mechanics. The game is quite hard and punishing, but you have lots of difficulty levels you can play on. The story is set in a land overrun by the Deepwood, a forest filled with huge monsters. You play a band of mercenaries who defend people from those monsters.
-
Sprawlopolis: A game consisting of 18 cards, that contain city blocks and roads, and each player places a card down to add to the city. Each card has a different scoring system on its back, and you draw a few for each game, so every game feels entirely different. Quick to play, and fits in your pocket so you can bring it anywhere.
-
I’m a big fan of the Forbidden series (in before the Forbidden Stars joke).
Forbidden Island is really accessible and a blast to play when you use alternate map layouts, they add a nice twist and lots of replayability to the game.
Forbidden Desert is a step up in difficulty and also a real blast to play.
Forbidden Sky is a but finicky but still fun to play.
Forbidden Jungle has not been released yet, but I’m sure I’ll have to get it to complete the collection!
Spirit Island is really good as you can adjust the difficulty and it’s always different Stars of Akarios if you want a Gloomhaven Light Experience with some 7th Continent sprinkled in.
Seconding Spirit Island. It’s quite possibly one of my favorite board games of all time (and a huge favorite in my regular play-group)!
Even in the base game, the amount of diversity in play styles between the spirits is incredible. It’s absolutely a game that I could keep playing indefinitely and continue to discover new things.
Spirit Island is one of our favorite games of all time as well. It is for sure the most played game when it’s just my partner and me. I agree it feels endlessly replayable with all of the variety.
We have also been playing through a homebrewed legacy system for Spirit Island that I found on reddit. Definitely imperfect but still super fun!
Aeon’s End is probably my favorite coop game, although I’m still not very good at it. It’s a deckbuilder, which is a genre I really like.
The Crew is a cooperative trick-taking game which is an absolute blast and fairly light. Both the original space one and the deep sea version are great.
On the grittier side, I think This War of Mine is worth playing at least once for the experience.
I’m trying to cull my collection to one shelf per game genre. Here are the ones that made the cut for my co-op shelf:
- The 7th Continent (2017)
- Agents of SMERSH (2012)
- Burgle Bros. (2015)*
- Dawn of the Zeds (Third Edition) (2016)
- Flash Point: Fire Rescue (2011)*
- Forbidden Desert (2013)
- Freedom: The Underground Railroad (2013)
- Ghost Stories (2008)*
- The Grizzled (2015)
- Horrified (2019)
- The LOOP (2020)
- Pandemic: Iberia (2016)*
- Police Precinct
- Wok Star (2010)
- Zombicide (2012)
The four with asterisks are my favorites.
Mysterium - something easy to learn and can be played by up to 7 people. One of the players is trying to tell others (psychics) who their killer is using very nice looking but rather ambiguous cards.
Maximum apocalypse - up to 6 characters doing different missions in different types of the apocalypse (zombies, nuclear war, aliens, robots). Map is randomly generated so even though there is limited number of scenarios they are replayable.
Sherlock Holmes consulting detective (multiple boxes) or Bureau of investigation - investigation in Arkham & elsewhere. These are text based puzzles (e.g. solve a murder case).
Spirit island - it’s basically anti Settlers of Catan :) Still learning to play it but so far it seems like an amazing game with many scenarios…
Our current favorites are:
- Sprawlopolis - quick, small game while still being challenging
- Arkham Horror LCG - excellent narrative and great deck construction
- Frosthaven - epic battles with clever cardplay
- Terraforming Mars: Ares, Crisis Expansion - engine building in the TfM world
- Skytear Horde - tense back and forth card battler with a good AI system
I’m loving Eldritch Horror, but it also can swing both ways due to chance. If you get the base game, I highly suggest getting the “Forbidden Lore” expansion as well, since it makes the base game more complete.
I love Burgle Bros 1 and 2 for coop gaming. Fun theme and working out plans together is a blast.
I’ve been playing lots of Hanabi lately too.
My wife and I had a blast playing through Pandemic Legacy S1
Darn it! :) Came in to recommend the OG pandemics game, and might wind up looking to get legacy thanks to seeing it a bunch in this thread! :) This instance might be expensive!
It was an awesome experience! We played it every night (sometimes twice a night) for the time it took to complete the campaign. Definitely some frustrating moments, but also some really memorable ones.
Did you play season 2 or 0? We loved season 1 but didn’t like the others. Felt that season 2 changed to much by inverting the core game and season 0 introduced to many concepts. A little over halfway through season 0 we stopped because we’d rather play a game we knew than learn yet another set of rules for that months objectives.
Haven’t played either or the other yet, though we want to. I’ve heard a lot of the issues with the other two but still willing to give them a chance.
Coop games where you fight a system often feel unsatisfying to me. However, I think coop games are an excellent way to bring new gamers on board. My favorite coop games:
-
Menara: a coop dexterity game. Game is always tense and I find the difficult adjustments to be nicely balanced. This is a very underrated game, in my opinion
-
The Crew: in Portugal we used to be big on trick taking games. Every family owns a deck of cards! The crew retains the feel of the classic trick taking games and slap a very nice cooperative gameplay. Really clever, really fun. If you really like trick taking games this is a no brainer. Still haven’t tried the second one, can’t wait to try it.
-
Aeon’s End: I like to play this one as a 2 player game, don’t like it with more players. I really enjoy deck building games, this one nails it. I love how you don’t shuffle your deck, really improves the strategy and reduces RNG.
-
I found the game Castle Panic recently. The rules are fairly simple and didn’t take too long to understand which was a hit with my friends. The element of chaos and the near-constant pressure until the end was fun. If it is too easy, you can handicap yourself in one or more ways which will increase the difficulty.
Terraforming Mars isn’t strictly coop but it sort of has a coop aspect to it. You could play it as a coop if you wanted to (try to terraform mars before X number of generations).
Edit: turns out someone has actually written up a pretty comprehensive set of new rules/instructions for a coop variant on BGG https://boardgamegeek.com/thread/2009605/man-against-nature-cooperative-variant
I can recommend the new Deep Rock Galactic board game. Great time. It looks like it should be a complex game with all of its minis but each session is less than 1.5 hours from my experience. Also, the minis are fantastic, definitely worth the price and space :).
Another vote for Pandemic. My wife and I played a TON of the original years before the actual pandemic. Started Pandemic Legacy Season 1 with some friends and it’s an absolute blast too (literally… at some point you have to permanently remove / destroy game pieces and we strapped them to a bottle rocket and shot them into the night sky).
It’s definitely a game where there are basically a lot of ways that you can lose and only one way to win. It often feels like the loss conditions are closing in from all sides. More often than not it also feels like the line between winning and losing is razor thin and you feel like you are “grabbing victory from the jaws of defeat”. This can be a little stressful at times but I find it enjoyable. It has a built in mechanism to alter the difficulty too, so you can get as close to the jaws of defeat as you like.
Very much recommend the base version.
Also recommend the Legacy version, but it’s a bit of a commitment and can only be played through once (but that playthrough is spread across something like a dozen play sessions)