Some context: So far all I’ve done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.

I don’t think I’ll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.

My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I’m jumping in with no skillset.

The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > “reasonable/realistic to make” dream game.

  • slazer2au@lemmy.world
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    1 year ago

    Ignore me. I am wrong

    Godot uses F# as a programming language so that is where I would start, look up tutorials of F# on YT or Udemy

    There are some playlists on YT about making idle clicker games with Godot but those usually use Godot 3 visual coder which has been removed in Godot 4.

    ~~One series I watched made a game in the visualiser then converted the game to F# after a bit.
    https://m.youtube.com/playlist?list=PLQsiR7DILTcwfzXxkyDIyFA-XJoG39U9L~~

    • Phoenixbouncing@lemmy.world
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      1 year ago

      Sorry (ok maybe not) but Godot uses an internal script that resembles Python, with optional .net bindings.

      The .net bindings are c# native.

      You could use f#, but if you’re still learning the ropes that’s setting yourself up to fail, since it’ll limit the use of documentation and add a high hurdle to clear