I’ve heard good things about OpenRGB and I think my keyboard even supports it, but it’s one of those “I’ll figure it out when I have time” projects.
What really excites me is integration with RGB systems outside of the PC, i.e. room lighting etc. Mostly it just seems to be controlled effects so far, but having a standard for environmental lighting could be (no pun intended) a game-changer.
Imagine playing a horror game where the crackle of surround-sound lighting is accompanied by a real flash from elsewhere in the room. Where when the game lights go out and the red emergency lights come on, so does the room. Etc etc. Yeah it’s not going to be for everyone or every situation but if we can get better standardization of supported devices and software integration, it’d still be pretty neat.
Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
To be fair though, that isn’t fully OpenRGB’S fault, I think the bug is actually in the effects plugin, not the main application.
Do yall like openrgb or signalrgb better?
I haven’t tried signalrgb, but openrgb is good enough for me. I’ve set it up (with some plugins and additional .json manual editing) so that my CPU fan is a separate zone that goes green-red according to CPU load, and the rest of the fans have a nice swirling blue-purple color. It was a bit of a pain to actually manage to split it like that, but it works very well and looks beautiful, so ain’t touching it any more :)
Do you notice it taking up notibal recourses (cpu mainly). I have signalrgb and I notice it sometimes using more than I want cpu usage wise. Might be because it is doing an audio visualizer. But the temp thing is really cool… I actually would rather have that.
No, no noticeable resources used in my case, but I also have a pretty new CPU and such.
I am going to switch just to see. I force stoped signalrgb yesterday when playing a game and got 10-20 more fps. It was using almost 10% of my cpu.