• Treczoks@lemmy.world
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    7 days ago

    I remember when i upgraded my private machine to a whopping 18MB for a good months income. I had more RAM at home than the company in all their servers in total!

    • fartsparkles@lemmy.world
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      7 days ago

      I assume it’s the way assets are packed/compressed to enable more efficient loading on HDDs, duplicating the same files multiple times and packing them in different combinations depending on the level or whatever being loaded to reduce seek time etc.

      It’s been a thing since CD-ROMs. Once SSDs are the norm, hopefully we’ll see games finally debloat themselves and store one copy of their files.

      • [deleted]@piefed.world
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        7 days ago

        HD2 was the reduction in asset duplication that you think it was. They found the impact on HDDs was far, far smaller than they expected.

  • TabbsTheBat (they/them)@pawb.social
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    7 days ago

    This is gonna be a rant, but…

    Any game over 60gb better be the best thing ever for me to consider keeping it around on my PC. Seriously, why do you need 110gb for a hero shooter or something simple like that (cough marvel rivals cough)? The entirety of warframe is 60gb… or not even, I think it’s like 55gb. If your game has less content than warframe and takes over 2 times the storage you’re doing something wrong at that point

    • binarytobis@lemmy.world
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      7 days ago

      You can sort your steam library by file size, and it’s easy to cull the low hanging fruit. GTA V was the largest game I ever considered keeping around.

      • TabbsTheBat (they/them)@pawb.social
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        7 days ago

        I always just did it in the file manager tbh, haha :3. Looking at it in steam warframe is the largest game I currently have installed :3. The next 4 games are 30gb (tf2, dying light, south park fractured but whole, and NMS). The rest are under 10gb, and out of them a 3rd are less than 1gb :3

    • FiniteBanjo@feddit.online
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      7 days ago

      ESO has a hundred gigs but at least that lowers longterm bandwidth usage which would come from extended load times. The game is really big, content wise.

  • Thorry@feddit.org
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    7 days ago

    Mario64 is a very cool example, because it was actually bloated and unoptimized AF.

    Now this isn’t really the fault of anyone, as it was a brand new architecture and the devs were still figuring out how all the 3D stuff worked. The N64 was also designed with some very cool features that could do so much, but were very hard for developers to understand. This made it so the features were often not used or used incorrectly, leading to sub-par results. With Mario64 being tied to the launch of the N64, the deadlines were also tight, so I think the team did a good job with all of those circumstances.

    However these days we have this genius of a person called Kaze, who has pulled the whole game apart and documented all of the weird stuff in there. They have fixed bugs, optimized stuff and added a bunch of new features and systems. These days they pretty much have their own game engine, which runs at high framerates on original hardware with visuals that would have blown people away back in the day. They have also demonstrated that with a couple of fixes, the original release of Mario64 could have ran at framerates approaching 60fps in most circumstances. This is very far from the, at times, terrible framerates it actually ran at. Not that it would have mattered much, our minds were blown by the 3D visuals at the time, framerates didn’t matter that much. But it’s still very cool to think about what could have been.

    If you are interested in stuff like this, they have a very good YouTube channel: https://www.youtube.com/@kazen64

    They are next level in their programming skills and knowledge of both N64 hardware and software and use these powers to tell other people about it and create awesome games themselves.

    • khannie@lemmy.world
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      7 days ago

      That is cool AF. Is there somewhere to grab the ROM that he put together? I don’t see it in the video detailing all the optimisations or on his GitHub.

  • Cris_Citrus@piefed.zip
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    7 days ago

    211??? What the fuck is happening over in PC gaming land??

    Jfc. I have no money for games so I just kinda checked out from what was happening. Thats an unreal number.

    • Skipcast@lemmy.world
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      7 days ago

      It’s not normal for a pc game to be that big. It’s mostly just cod and some other AAA slop

    • absquatulate@lemmy.world
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      7 days ago

      Afaik a lot of space in modern games is taken up by textures. 4k and higher texture resolutions can get pretty hefty, especially if the game has a lot of diverse environments. I think they can also compress/decompress them at runtime, but CoD devs decided it was more efficient this way ( or they were lazy )

  • FiniteBanjo@feddit.online
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    7 days ago

    Are they actually at 7 of those? I thought they would have given up after I was the only person on earth who enjoyed number 3.

    • Sophocles
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      7 days ago

      3 is totally underrated, and my favorite. Everyone hated the future shooters back then but I loved it and it still had a strong playerbase despite that.

      I played BO 1, 2, and then 3 and never moved on after 3. I still boot it up occasionally and if the moons align I can find a server

      • Rekorse@sh.itjust.works
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        7 days ago

        Call of duty 3 was the best “3”, and also heavily underated. Turns out everyone hates future and past shooters.

      • FiniteBanjo@feddit.online
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        7 days ago

        It didn’t take me too long to 100% it and achievements so I didn’t play it very much, but it was easily my favorite CoD title.

  • zout@fedia.io
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    7 days ago

    Back in my day, we had floppy’s of 172 kB, 64 kB internal memory and 16 colors!