• tomiant@piefed.social
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    4 days ago

    As much as I wanted to like that game it was sad that ultimately choices didn’t matter and all that point investing and dice rolling made no difference because the story would work around you to tell itself the same way regardless.

    • Who Harry was before you control him never changes, and the main beats of the game are always going to be the same as with any other game. But there is a LOT of story, worldbuilding, character development, etc you only get if you replay multiple times wifh different styles and choosing different options. You can spend the entire game doing drugs ignoring your job, and wind up get a ton of people killed. You could play it like an actual crime drama and be a hardboiled super cop. It all recontextualizes the static elements of the game in fun and interesting ways.

      The only thing that really makes no difference even if you succeed the IMPOSSIBLE level dice roll, is a busted bunker door you can not ever open.

      • tomiant@piefed.social
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        12 hours ago

        The one in the… Don’t remember… There’s one bunker door I remember, it’s like a container of some sort. There was an impossible dice roll on that one and I still every time I went past it I kept trying and trying and trying and I finally got in and there was some weird ass hyper-person in there who had some kind of digital manifestation of themselves that traveled the world and the container was just like one of their getaway spots.

        Is that the one you’re thinking of or is it another that comes later?

        I mean I fucking loved the atmosphere, but I’m a rogue player, and I don’t mean rogue-like in any other sense than literal Nethack. Story is secondary to game for me. Actions must have consequences beyond some minute story detail changing, because at that point it’s just an interactive novel with more steps.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          5 hours ago

          No. There’s one out in the middle of nowhere between the fishing village and the hotel. Even succeeding the “Impossible” dice roll with a double 6 leads to not being able to open the door since it’s been busted since the war.

          Story is secondary to game for me. Actions must have consequences beyond some minute story detail changing, because at that point it’s just an interactive novel with more steps.

          In this case, the gameplay is the story and vice versa (I mean the game literally is just exploration and dialogue). There are also major consequences for your actions at the few points in the game where shit gets real. Like the shootout. Getting half the cast of characters available to talk to killed so you can’t find the truth of the crime is a pretty fucking huge, meaningful consequence of your actions.

    • floquant@lemmy.dbzer0.com
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      3 days ago

      Choices do matter a lot, your archetype completely changes how you interact with the world and its characters, and although some story points may be fixed you can absolutely live different stories on the same archetype, and dice rolls are a part of that

    • Druid@lemmy.zipOP
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      3 days ago

      There’s definitely a lot of content you can miss or skip out on depending on your choices. For example, you don’t even have to interact with the corpse at all to finish the game. The main plot points will be told to you regardless, true, but choices do matter for sure