• Takashi@indie-ver.se
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    14 hours ago

    Can we please STOP killing games immediately after they launch? Believe it or not, not every game is going to have a million concurrent players two weeks after its release.

    • The Octonaut@mander.xyz
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      3 hours ago

      Your suggestion being that they take loss after loss for some undefined period of time in the hope that it gains a sudden boost in popularity, and should this not occur, presumably also issue the same refunds, to more people, and the extra costs can be handled by… someone?

      The ideal would be covering server costs with a subscription; building in peer-to-peer play; or release a self-hosted server application alongside like the old days, but in those cases, nobody would be getting a refund. Clearly these weren’t considered options - I have no familiarity with the game itself - so what’s the plan? Someone risks their livelihood on the offchance it’s suddenly Among Us?

      Edit: Oh, It’s Mister Beast. In which case I’d take some issue with calling it “Indie” but certainly they should have the financial stability to keep it going a while, and a much better chance of convincing people to play it. On the other hand if that level of advantage couldn’t make this game worth playing, maybe it’s for the best.