Until I get mending I always need multiple sources if XP. Kelp farm, smelting, mob farms etc. Anything that can get me to 30 ASAP. On my current world the nearest swamp was over a thousand kilometers away and absolutely tiny. It took forever to find it so I could get that mending.
I’m not bothered about enchanting that fast. I take things slow. Though if I want to then I will just build a mob farm in the sky unless I found a spawner at my base. They are not hard to make. Why would you need a swamp though? For redstone I assume? I never use redstone very much. I am more of a builder.
That’s an optional update. So thankfully I don’t have to worry about that. Why do you choose to play with that version? Just out of curiosity. Nothing against using the overhaul.
Interesting, I don’t know how you would have gotten the experimental villager trading rebalance turned on by accident, that’s never happened to me.
But I thought there were still no naturally generated Swamp or Jungle villages, so you have to bring in villagers and make your own village there and breed them to get the swamp or jungle villagers. Did they add them later? Have you ever found any already existing villages in the swamp or jungle? That would be cool. And how do you like the new trading system compared to the old/normal way?
Kelp farms provide free XP.
I just get XP from trading iron with villagers or using my zombie spawner
Until I get mending I always need multiple sources if XP. Kelp farm, smelting, mob farms etc. Anything that can get me to 30 ASAP. On my current world the nearest swamp was over a thousand kilometers away and absolutely tiny. It took forever to find it so I could get that mending.
I’m not bothered about enchanting that fast. I take things slow. Though if I want to then I will just build a mob farm in the sky unless I found a spawner at my base. They are not hard to make. Why would you need a swamp though? For redstone I assume? I never use redstone very much. I am more of a builder.
Mending spellbooks in the overworld can only be acquired thru trading with villagers in swamp biomes.
The only swamp biome was too small to even hope of having a village. I had to cure a few zombie villagers and make a one hut village.
That’s an optional update. So thankfully I don’t have to worry about that. Why do you choose to play with that version? Just out of curiosity. Nothing against using the overhaul.
I play whatever the current java version is when I play.
I play the current one and it is optional. Go to Experimental Updates in the settings and you can turn it off or on.
Interesting, I don’t know how you would have gotten the experimental villager trading rebalance turned on by accident, that’s never happened to me.
But I thought there were still no naturally generated Swamp or Jungle villages, so you have to bring in villagers and make your own village there and breed them to get the swamp or jungle villagers. Did they add them later? Have you ever found any already existing villages in the swamp or jungle? That would be cool. And how do you like the new trading system compared to the old/normal way?
I just play with whatever the defaults are. No changes to settings, no mods, nothing but current vanilla java.
I cured zombie villagers that spawned there.
No problems so far.
Also you can occasionally get mending from fishing and dungeons!
Extremely rare and not available in bulk. It takes 8 books to fully equip a person.
You can get mending from the end dimension assuming you already beat the dragon. Only thing that does not spawn there is axes.
I’m doing a big project and saving The End for after it is done.