Epic Games Store is one of the few gaming platforms that charges well under 30% — adopting a 12% comission rate.
Itch is 10%, and isn’t run by a scumbag.
I forgot about Itch. The games on there are so weird
Okay. So how is Steam causing Nintendo to release their games at 80 dollars or rockstar threatening to sell the next GTA at 100 dollars due to Steam’s undue market dominance?
Also game developers have the option of using other platforms like epic, humble, itch, or using mostly DRM free GoG, my personal favorite.
As for the whole Steam preventing developers from selling elsewhere, I’d actually be interested in seeing their proof on this because developers have their games multiple storefronts at launch all the time. And kind of hypocritical to not sue Epic to for their exclusivity deals they make with publishers, literally preventing them from selling on another storefront.
Seems like a bullshit grifting lawsuit to me but hell I’m open to seeing what their actual evidence is.
Yeah, despite being an Epic exclusive at launch Square Enix pushed retail price from the standard $60 to $70 for Final Fantasy Remake.
Publishers also opted out of Epic’s $10 off sale despite Epic eating the costs, since they didn’t want to devalue the price they could charge for future sales.
https://kotaku.com/publishers-pull-their-games-from-epics-store-during-its-1834828248
Publishers don’t want to sell games cheaper. They want to price it higher. They only lower if less people are buying the game at a higher price and are forced to lower it. I don’t understand why some can’t see publishers are not altruistic and some how exempt from maximizing profits like other industries.
Ones that remained exclusive on their own launcher for a long time yet didn’t deviate from pricing the retail price of their games any lower despite paying 0% cut like EA and Ubisoft in the past is proof enough.
It’s as naive as when Microsoft tried to push an always online digital console and some believing it’d lead to lower game prices due to not having to account for physical costs of discs as though companies want to price games lower instead of higher.
As for the whole Steam preventing developers from selling elsewhere, I’d actually be interested in seeing their proof on this because developers have their
Just confirmed with an indie dev that I know (I have 2 more I could ask as well), only restriction he has is “Sell games at same list price on all platforms” nothing about “on sale” prices just list price
Taking a 30 percent cut seems to be standard for the industry, and Valve provides above-standard services such as Workshop, matching, cloud sync, various community integrations. That aside, if they took a smaller cut, none of this would be passed on to the customer. In summary, whichever way the suit goes, I don’t see a reason to care.
I’d love to see that 30% go to 15 or 10, but this lawsuit is a stretch
The store that has constant sales and where you can buy dozens of small indie titles for the average price of one game on other platforms is charging too much now?
Wut? I don’t buy games often or right away. I put them on my wish list and sometimes there are ridiculous sales. I think I have paid $20 max, and lowest was $2 for an prior version of a Rally game.
Right?! Steam is great if you’re willing to wait. I basically don’t buy games anymore unless they’re 80% off or really cheap anyways.
Although I can agree on the part of the 30% sale commission being a bit much, the end user usually never sees much of a price increase because of it unless the devs decide to up their price because of that commission.
We’re also not seeing companies like Sintendo charging $80+ for their new games because of competition with Steam nor is GTA6 gonna cost $100+ when it drops February 31st, 2170 because of Steam.
3hrs of their time, btw.
Good! Fuck their monopoly!
All billionaires get eaten, regardless if they make a thing you like.
Fuck their monopoly!
Interesting monopoly when the world’s biggest PC games – Minecraft, Roblox, and Fortnite – aren’t even on Steam.









