A major partner told John Riccitiello personally that it will not pay the Runtime Fee – and in the strongest possible terms.

  • JohnEdwa@sopuli.xyz
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    1 year ago

    The huge hit of a maximum of 2.5% of your future revenue. Unreal takes 5% in the same situation, for comparison.

    The fee itself is perfectly reasonable, Unity just completely fucked up implementing it trying to force it on games already released or in development by altering the agreements solo and stirring up a well deserved shitshow for it, staining their reputation probably permanently.