Cool, that helps a bit, if they’re both the same kind of game.
But just so we’re clear, you can have a 10 hour game that results from abhorrent crunch over several years. Or that is super buggy and unpolished.
Personally, I find that there is no perfect length for all games. If it’s a narrative game it’s easier to pace a shorter game, sometimes, and it’s often easier to at least see the end, at least.
Of course you can also make a game with no ending at all. I am less and less interested in narrative games as time goes on.
I’m a sucker for a good story or just brainless fun. For example, rdr2 story would’ve been fine for me even without the open world, the storyline drew me in. I also like rocket league cos big ball and explosions.
I’d rather have a polished 10 hour game than a buggy 50 hour game
Cool, that helps a bit, if they’re both the same kind of game.
But just so we’re clear, you can have a 10 hour game that results from abhorrent crunch over several years. Or that is super buggy and unpolished.
Personally, I find that there is no perfect length for all games. If it’s a narrative game it’s easier to pace a shorter game, sometimes, and it’s often easier to at least see the end, at least.
Of course you can also make a game with no ending at all. I am less and less interested in narrative games as time goes on.
I’m a sucker for a good story or just brainless fun. For example, rdr2 story would’ve been fine for me even without the open world, the storyline drew me in. I also like rocket league cos big ball and explosions.