But also, difficulty is an interesting thing. Some people enjoy something less tedious and more straightforward, others really like to be bogged down and challenged. I’m sure the original space exploration will still thrive and become well-integrated with the dlc, with the dlc being a more “broad appeal” kinda thing.
Not exactly? Yes Earendal is working on SA but they’re part of a team and was hired as a concept artist, whereas it’s basically it’s like 98% Earendel working on SE (iirc). Quite a difference there.
It’s being designed and made by the same person
But also, difficulty is an interesting thing. Some people enjoy something less tedious and more straightforward, others really like to be bogged down and challenged. I’m sure the original space exploration will still thrive and become well-integrated with the dlc, with the dlc being a more “broad appeal” kinda thing.
Not exactly? Yes Earendal is working on SA but they’re part of a team and was hired as a concept artist, whereas it’s basically it’s like 98% Earendel working on SE (iirc). Quite a difference there.