The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal.
Blender has been making good progress on its Vulkan acceleration for the viewport rendering as an alternative to OpenGL. Blender 5.1 is aiming for Vulkan by default on Windows and Linux systems.
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