Hey folks!
Work on v3.3 continues, afraid it does look like I’m missing the ‘2 weeks’ estimate I have about 2 weeks ago, but v3.3 is definitely coming to beta soon, toward the end of the month at the latest.
One reason things have slowed down on it is I’ve chosen to add a little bit more content than I initially planned. It’s been a common request, so starting in Shattered Pixel Dungeon v3.3 you’ll have an option to pick a randomized hero, challenges (you choose how many), talents, subclass, and armor ability! Hero and challenge randomization happens in hero select, whereas the other options are available during a run.
I’ve even decided to add a badge if you manage to play a run that’s purely randomized (this also serves as proof in your rankings). To get it you need to pick a random hero, random subclass, random armor ability, and only ever spend talent points randomly.
(Image Description: An image showing the new badge earnable for winning a randomized run. With the title: “Randomized Victory!” and the text: “Obtain the Amulet of Yendor with a randomized hero, talent upgrades, subclass, and armor ability.”)


Seed and game version are already recorded in rankings, however currently randomization is not tied to game seed. As a general rule if it’s generated as a part of levelgen then then its part of the seed, otherwise it’s pure random.