I’m further along in the game and have an outpost set up where I can easily dump resources, along with production from other places providing all kinds of resources.

Thing is, what was I supposed to do with it all? I started making quite the tower of solid storage along with a good amount of resources, but 6 stories later, I shut down my mine and disabled the resources coming in from other planets because I got tired of trying to keep up with the intake. I still have more than I know what to do with and even if I start automated production of components, what do I do with that?

Am I missing something?

I mainly just want to dump all the resources from my ship and have most of the stuff when I’m building something (which I do).

Resource drop-off had been sketchy lately. It works sometimes, sometimes not (stuck in the output hopper). Any advice on that would be fantastic.

  • distantsounds@lemmy.world
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    1 year ago

    It’s not you, it’s the game that’s missing something. I too am trying to find a use for it all and am at a loss. I also am collecting things I no longer need because you can’t turn off the resource tracker after completing research on a project.

    • CopernicusQwark@lemmy.world
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      1 year ago

      It’s not you, it’s the game that’s missing something. I too am trying to find a use for it all and am at a loss.

      At this point, I’ve transferred all my resources from a 6-outpost system to the Lodge. With the amount of stuff I have, there’s simply no need to go back to my outposts for any crafting.

      I also am collecting things I no longer need because you can’t turn off the resource tracker after completing research on a project.

      I’m glad I’ve never bothered with the tracker, because it would frustrate me to no end to not be able to turn it off.

  • 4AV@lemmy.world
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    1 year ago

    I’ve been feeling the same. There’s a whole system with cargo links, fabricators, power generation, and tiers of extractors, but then nothing you can set up production for seems to have any purpose to mass-produce except setting up even more production.

    There is one exception: manually mass-crafting components (on PC you can do 99 in one click) is a good way to farm XP and is a big resource sink. I’ve currently got an aluminum + iron setup to let me craft hundreds of thousands of adaptive frames, but I think the optimal setup, for most XP per click, would have cargo links shipping all the prerequisite components for an exotic component to one base (probably on Venus, for fastest time skipping [edit: cargo links work on playtime rather than UT time, unfortunately, so sleeping doesn’t work]).

    In terms of more intentional mechanics, something like being able to manufacture ammo (even if it took a lot of resources) would give it a purpose within the context of the rest of the game.

  • Epicmulch@lemm.ee
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    1 year ago

    I haven’t gotten it set up yet. But I thought it would be worth it to set up a fabricator to make components to sell. The components sell for a decent amount and if you can a couple out posts gathering materials and making components I bet you could make a ton of money pretty quickly.