my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
I played it originally upon release and my biggest problem with the game was that none of the RPG elements mattered. It also felt more like a linear campaign with various irrelevant side missions.
Is it still pretty much the same in that regard?
Phantom Liberty is more along what you want, that story branches nicely. The base game is very linear.
Depends. If you mean in gameplay terms, no, there’s been some changes. All the perks were reworked, and not only all function correctly, they all have a tangiable effect on your build, and visiting a ripper doc is now a requirement instead of something you do once or twice.
If you mean in level design terms, like are more missions open ended like the Maelstrom one in the beginning? Yeah, it’s the pretty much the same. I don’t think that’ll be addressed in anything other than the DLC tbh.
cant imagine that changed, thats an issue beyond one code can fix