• FunkyStuff [he/him]@hexbear.net
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        10 months ago

        Monster Train is very similar to Slay the Spire but with more imba interactions, can be very fun. One Step From Eden combines deckbuilding with fast paced grid-based bullet hell action. I haven’t played Heretic’s Fork yet but it looks like a smooth fusion of the survivor genre with deckbuilding characteristics. Noita is really not a deckbuilder but I’d be remiss not to recommend it, it has some deckbuilding mechanics but until you play for several dozen hours you won’t really get a lot of use out of them, they’re hidden from the player mostly.

  • Tychoxii [he/him, they/them]@hexbear.net
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    10 months ago

    i dont care for roguelike deckbuilders and inscryption is fantastic. it keeps reinventing itself (i mean its always a roguelioke deckbuilder but it keeps reinventing itself) which helped a lot.

  • FourteenEyes [he/him]@hexbear.net
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    10 months ago

    I love games where you have to do homework and keep a meticulous inventory before you’re allowed to get to the fun part, where it’s then possible to lose if random luck of the draw goes against you. And then you have more homework and inventory maintenance.

    • Rai@lemmy.dbzer0.com
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      10 months ago

      The Hex is mindblowingly good. I went in blind, dissuaded by the “bad graphics”, and as soon as the graphics were explained like a half hour in I was like

      “OHHHHHH… oh shit is this what I think it is”

      And yeah, it is. I love it. I like it even more than Inscryption, and I thought that would be impossible.

  • barrbaric [he/him]@hexbear.net
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    10 months ago

    It’s pretty good. Might get a bit stale if you have trouble with deckbuilders and have to put in dozens of attempts, but it’s pretty easy imo so that shouldn’t really happen.

    • Evilsandwichman [none/use name]@hexbear.net
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      10 months ago

      if you have trouble with deckbuilders

      I love some of these games with cards for attacks and such, but the deckbuilding aspect is an issue for me as I have no skill at the building part. Several of these games I get all the way to the final boss and then get roflstomped because I didn’t build a good enough deck by then.

      You need to get rid of your starting deck because it’s weak, you need to keep a small deck so you can redraw your most powerful cards more frequently, and you need cards that’ll draw more cards to get you to your powerful cards again, however I get to the last boss and predictably I failed to get rid of all my starting cards, I failed to make my deck small, and I fail to find enough cards that draw more cards, and then add on top of that the boss having surprise abilities that nullify whatever tactic you’d been relying on till then (in one case I had a build that was all about hitting enemies with poison because it ignores armor, only for the last boss to have an ability that auto-transforms poison stacks into stacks of a debuff that increases incoming damage).

      Games like this really need to add an easy mode, not all of us can master the deckbuilding aspect.

      • fanbois [he/him]@hexbear.net
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        10 months ago

        The whole point about these kind of games is about iteration and learning from them. Many people just play very fast and without any reflection, on what actually went wrong. Never forget that all of these games want you to win. Deck building isn’t a magical skill, it is just familiarity with the game and it’s mechanics. The balance between “do I have enough cards that do something” and “do I have enough resources/time/mana to play my cards that do something” just comes through experience. And if you don’t enjoy the experience, it’s fine to find something else.

  • raven [he/him]@hexbear.net
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    10 months ago

    Yes do. The deckbuilder portion is the most fun I’ve ever played and it changes up the formula so often it’s almost disorienting,

  • Zuzak [fae/faer, she/her]@hexbear.net
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    10 months ago

    I loved it, but I also like roguelike deckbuilders. It has some innovative mechanics and it’s nifty in the way it tells the story. The first part is the strongest, and that part is replayable with extra challenges once you beat the game. It’s challenging at first and is designed to take repeated attempts but it gets easier once you unlock stuff and start learning mechanics and tricks.

    I really like the emergent complexity that comes from having relatively straightforward card abilities but the ability to graft an ability from one card to another. It leaves a lot of room for discovery and creative thinking, and there’s also a couple cards with hidden easter egg effects, and your choices building the deck feel meaningful. But if the genre doesn’t appeal to you, you might consider Pony Island instead, by the same guy.

    Dumb brag but I beat Kaycee’s Mod with all challenges active it’s really fun