At Tennocon, DE mentioned that they would be making some QOL changes to warframe like pets no longer permanently dying and auto-melee. Are there any other QOL changes that you would like to see added to the game?

  • LapGoat@pawb.social
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    11 months ago

    Seeing all level drops when I hit tab without having to scroll, or being able to scroll while holding tab, or having the most recent drop be at the top.

    host migration being more fluid. I have decent internet and wouldnt mind hosting every game I play since other folks tend to have shoddy Internet.

    • Dystopia@dormi.zoneOP
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      11 months ago

      It was actually pretty nice back when you could opt into being host for Railjack depending on where you started the mission from. Being able to opt-out of being host would also be nice for something like Sanctuary where I’m probably only going to spend a couple rounds and don’t want to force the lobby to migrate just because I’m done leveling my gear.

    • MarauderIIC@dormi.zone
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      11 months ago

      As a Gyre player, killing my 60s and 70s buffs and needing to recast them and build up their timers again due to a host migration can be lethal. Drives me up the wall every time.

      • LapGoat@pawb.social
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        11 months ago

        i don’t have enough networking experience to know what’s going on or how to fix it, but surely it can be better than it is.

        i have fiber Internet on a PC that has way more resources than Warframe needs, it would be nice if i could enable a setting that lets my game prepare to take over host if the original host dips.

        • MarauderIIC@dormi.zone
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          11 months ago

          The host would have to send you everyone’s state all the time (or everyone would have to send to both you and the host). So it’s not just your resources.

          I bet the game sends out actions and what time they happened, and every now and again it sends everyone’s complete state, and the new host replays all the actions that happened from the most recent checkpoint in order to get the current official game state. So the reason it takes so long is to get everyone reconnected and for the new host to fast forward from the most recent checkpoint until it’s at the current state and (maybe) for everyone to send any more actions that weren’t synced yet.

          And so a reason we miss active skills would be because they aren’t synced.