• inverted_deflector@startrek.website
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    1 month ago

    Will be very neat to see the community reaction to this. To this day dooms open source engine is prolific. I imagine this will be amazing for fan and indie games

  • ChaoticNeutralCzech@feddit.org
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    1 month ago

    Not free as in FOSS because it’s limited to non-commercial projects, but they’re Valve. Devs will probably be able to strike deals if their monetization schemes aren’t exploitative.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    30 days ago

    I’d love to see someone make a “TF2 Classic” where it’s the game as it was on release, but with all the current QOL and fixes; none of the unlockables and hats and all that bullshit. Just pure fucking fun. Oh, and also give us back all the scripting commands they needlessly took away because some players are too dumb to type shit into the console or download someone else’s config and were claiming that they were unfair.

    • Baguette@lemm.ee
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      30 days ago

      demoknight and direct hit soldier are like some of the most fun loadouts though

      Even trolldier is fun (granted I suck at it)

    • off_brand_@beehaw.org
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      24 days ago

      Man I remember the last time I successfully played spy as a kid, with the, “turn left/right 170 degrees and backstab” commands you input right as you pass by someone.

      Doable by hand, but now I have a cat on my desk at all times and the range of motion requires to whip around that fast isn’t gonna happen.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        24 days ago

        I had made a script that would allow me to set timers for my stickies as a demo. Spray a CP or doorway with 'em, set the timer to, like, 60 seconds and then go spam regular nades somewhere and just wait for someone to explode a minute later.