Ideally I would like a spigot plugin that makes the game pretend it’s “daytime” for the purpose of mob spawns, even at night. If this isn’t possible, I would also settle for a fabric mod that disables hostile spawns above sea level. Does this exist?

My use case is a “semi-peaceful” server; I want to make sure it’s always safe to explore the surface so that players don’t get ambushed by mobs when logging in at night, but I don’t want to completely remove hostile spawns because it would make some items and blocks unobtainable. I suppose a worst-case-scenario option would be to set the server to Peaceful mode and add crafting recipes for the missing mob drops?

  • Peafield @programming.dev
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    I’m sure you know but this is a feature of terrafirmacraft. Maybe check the modlist there to see if you can adapt it for your server.

    • klay@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      I didn’t know that! I’d prever to use server-only mods though, for Geyser compatibility, but thanks for the suggestion!

  • CodyCannoli@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Not sure if this helps but the V-Tweaks mod has something like this where you can set it so mobs don’t spawn above y=64.

  • digitalgadget@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    What about allowing mobs to spawn in another dimension? Either the Nether and End or a second Overworld? It should be straightforward to get some code that lets you set difficulty per-dimension.