Hello gamers! What are your favourite examples of building/crafting mechanics in games?

I’m talking things like basebuilding in Subnautica, where you’re involved in the resource upkeep and managing total rooms vs. fortifications. Or how Frostpunk limits your choices with a research-increasable building radius, plus constant pressure to adapt to unexpected situations, the fix to which you’ll have to implement before the next situation.

In general: What makes Building dope in games?

This can be in games with building as a goal, e.g frostpunk, or games where its pretty much an afterthought. Trying to expand my horizons, and think it’d be neat to hear what y’all feel makes building good

  • Ventus@beehaw.orgOP
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    1 year ago

    My two cents on the topic. Basebuilding to me, in order to be reaaally good, needs to have a mix of necessity and aesthetics. The emminent example to me being Satisfactory. Basically, the entire game is basebuilding, and you could easily “win” by overrunning the whole map with buildings with very little order to it. But its more efficient to plan well, and keep optimising the material order.

    Having a system where you can easily place things according to a planned idea, as well as having the ability to just go nuts, is part of it.

    All said, however, the most fun in building games is the moment when you’re ‘done’ with a big section, or new unlock building, and you get that short moment of blizz when a plan comes together.