I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.
I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making
I think it’s less game devs but the way their studios are made to operate. I feel like the majority of game devs would love to finish and polish their projects but tight deadlines and crunch culture prohibit them from. It.
I mean couple this with quiet quitting and how people are coming around to working according to the wage they get, as opposed to striving to work towards a wage they want which comes after bonuses, pay raises, etc. Wonder if this trend in gaming reflects a larger issue of how developers are realizing that capitalism doesn’t compute with art-making
This seems relevant