I’m trying to figure out the best way to deal with some homebrew stuff I’ll be dealing with in my 5e campaign.

If you’re not familiar with Ancestral Weapons, it’s a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

I’ll be using a variation of this setup in my campaign, and I’m trying to figure out the best way to do so. My initial thought was a scene for each character’s weapon, with some Monk’s Active Tiles to handle a “talent tree” kind of interface where a player could select and then lock in which powers they want.

That doesn’t really take care of updating the item itself though, which means that the players would have to update things manually (“oh, I need to make this sword +2 now” for example) after using the scene as a kind of calculator.

So maybe there’s a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there’s an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.