• DdCno1@beehaw.org
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    17 hours ago

    My worry is that after a few days of playing around with it, it becomes a $200 paperweight. It’s a bit (and by that I mean at least 2x) too expensive for what it is.

    • zagaberoo@beehaw.org
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      15 hours ago

      Yeah, being a niche product without the economies of scale elsewhere in gaming makes the price really awkward. My hope is that will improve over time if the install base keeps growing.

      I use mine just about every day, I’ve been fully obsessed with a game on multiple occasions, and I’m excited every time there are new things in the catalog. Easily worth full game-console price for the joy I’ve gotten out of it. But, that doesn’t really help anybody else, I know.

      It really is a lot less of a gimmick than it might seem. The final game of the first season is a shockingly polished gameboy-zelda-style adventure that I’ve played start-to-finish more than once.

    • Chloyster [she/her]@beehaw.orgM
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      15 hours ago

      I get that. But at the same time I have a bit of an obsession with handheld devices. And there’s enough of a cool indie scene that I think I’d use it quite a bit, and develop for it myself. UFO 50 is my goty and I feel that same sense of discovery and fun I could get out of a device like this

    • Gamma@beehaw.orgOP
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      16 hours ago

      Unfortunately it’s still ~$100 just to make the thing, so halving the price doesn’t sound likely. It’s definitely a device you have to use intentionally because of the screen, but I still play mine at least few times a week (and daily when I’m pomodoroing!)

      Plus you get 3 months of included games! A bit harder to become ewaste so fast when you’re playing something new every week