I’m not sure why you think I’m saying client side is better when I called it malware.
There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.
Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.
I’m not sure why you think I’m saying client side is better when I called it malware.
There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.