I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
I’m not gonna downvote Death Stranding, but it’s not much like Zelda BOTW at all. DS is the best “strand type” video game around. Breath of the Wild is an awesome Zelda RPG-lite with a vast open world and tons of stuff to do. Elden Ring is the best RPG like and Souls-like game of all time to present day.
For me at least, BotW was more about the movement and traversal problem solving than anything else. Of course it has action elements and it’s super different to DS in many ways, but the pathfinding part tickles the same part of my brain in both games, idk.
I think Elden Ring is way different because it’s an action game, where the fights take center stage, and not so much the movement mechanics (although the exploration is great in its own way).
Yeah that’s a good point. Tears of the Kingdom takes all that and dials it up to 11 with the flying and vehicles