the d i a l e c t i c will s p r e a d

  • BeamBrain [he/him]@hexbear.net
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    1 year ago

    One thing I like about Stellaris is that your robots can attain sapience but all you have to do to prevent a robot rebellion is say “Okay all robots are citizens now”

    That’s the path I always go in my preferred playstyle (mechanist, egalitarian materialist). Exploit the robots, then free the robots, then become the robots (synthetic ascension). Build up economy until I can put everyone on the Utopian Abundance living standard. Build paradise of immortal commiebots.

    Really, Utopian Abundance is great in general: unemployed pops don’t lose happiness or living standards, and they generate small amounts of unity and research, but they’ll still take jobs if they’re able. I like the implication that people want productive and meaningful work, and will find worthwhile ways to occupy their time even if they can’t get full-time employment as long as they’re given the means to support themselves.

    • DroneRights [it/its]@hexbear.net
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      1 year ago

      What’s the point of having robots compared to genetic engineering? I always prefer to create flesh machines and treat them with equality from the start

      The only playthrough I enjoyed with robots was as rogue servitors

      • CarmineCatboy [he/him]@hexbear.netOP
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        1 year ago

        On the surface, robots come with the trading algorithms trait. So if you’re using a trade value build, cybernetics is where it’s at.

        That said, sometimes it’s just easier to transition towards a full robot building economy than a cloning economy. Time is your currency in these games, and depending on wether you’re a Void Dweller or not, and where you have planets, you might find it easier to just make cyberpeople than clone gene modded people.