We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.
This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.
These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.
Oh come on. Mr negativity over here. FFS Valve has been a godsend compared to the likes of EA or Blizzard. I bet you complain when you get ice cream that it’s too cold
Valve has ripped off every single game purchase to the tune of billions and billions of dollars (taking an objective 15% more than they need to from the total cost of every single game), for the past 20 years.
But let’s thank them for that! Thanks Valve for making every single working class gamer poorer. We all love the fact that every single Valve employee is a multimillionaire, at the expense of literally every single game player and developer. What kind generosity! /S
How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.
If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.
This is the most dumbass asinine defense. So now you’re pro landlord rent gouging?
Jesus fucking Christ how are people upvoting this flat out landlord simping crap.
It does not fucking matter if Ubisoft remains greedy. Every single independent self publishing dev gets 15% more money. If a landlord gogiges Starbucks, they’re also going to gouge the independent business, and the family needing somewhere to live.
“Oh my corporate landlord might be owned by a billionaire and every single one of his employees might be a multimillionaire, but he’s a good landlord because he gives us a washing machine. It might be old and clunky and never repaired, but hey that makes him a saint, right?”
The fucking fact that you brought up landlords rent seeking as a non issue is the dumbest fucking thing I’ve ever heard. You need to go outside, give your head a shake, and do fucking better.
Steam has what nobody else does and the only thing I pay for are games that are mostly on sale or from a keys site. It seems you have an extremely biased view, it seems om average Valve employees make about 107k or something close to that. They’re certainly far from a terrible company like Nestle.
Try clicking past the first result next time you “research” something to prove how unbiased you are:
https://upptic.com/valve-structure-employment-numbers-revenue-revealed-in-lawsuit/
Also, stop dick riding corporations.
Revenue per employee is not that employee’s salary. Pick your jaw up from your keyboard the next time you are insulting me.
https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted
If you don’t want to be insulted than don’t blindly dick ride a corporation.
You are grade A braindead. Once again, that is not the employee salary. That is how fucken Gabe is buying yachts. Jfc, go take a business class or swipe a Business for Dumbies at a bookstore. Thats how much each of their employees makes them. Not how much each of their employees are personally paid.
No, they’re anti Starbucks price gouging. It’s like all those companies taking advantage of a little inflation to drastically increase retail prices.
It’s the opposite.
I said Valve is taking 15% more that they don’t have to, they said who cares if a landlord drops Starbucks rent 15%, the consumer won’t save. I pointed out that that means that not just Starbucks is being gouged but also independent stores and places that might actually drop their prices, or not increase them as quickly in the future.
There is literally no way to defend rent seeking. It makes everything more expensive for everyone.
We hate rent seeking. We’ll hate Steam if they raise the profit margin. We’re not talking about rent gouging. Piv’s point is that large publishers dominate the landscape and won’t bulge their prices. This is compounded by Steam’s anticompetitive clause against having a lower price on other platforms. That part is bad. However, the washing machine is well oiled and speedy. Epic’s is the clunky one, unfortunately. The only Steam alternative I’ll happily use is GOG and itch.io, where indies can still publish.
Thank you. You get it: the whole system is just broken.
Trying to shift that 15% away from Valve is effectively putting it into the pockets of publishers, as the overwhelming majority of video game sales are either developed by large publishers like Activision, or stuck with a third-party publisher that isn’t just going to voluntarily pass the savings on to the consumers or developers.
If I buy a game on Steam, I know that 30% of my money is going to end up in someone other than the developer’s hands. Support the devs by buying the game directly from them or on a lower-fee platform like Itch* wherever possible. Or, if it’s only available on Steam and my money it going to go into some corporation’s pockets, Valve is at least not legally incentivized to milk its consumers for the sake of shareholders.
*But never Epic. For as much as they preach about monopolies, their hypocritical actions demonstrate a clear desire to become one.
I’m not defending landlords or rent gouging. I’m pointing out that when production or operating costs become lower in a for-profit entity, they increase their profit margin instead of passing their savings down to the consumer. Welcome to capitalism.
If you can’t see how that connects with the hypothetical scenario of having Valve to take a 15% cut instead of 30%, let me do it for you:
Ubisoft makes a new Assassin’s Creed game. They publish it on Steam, PlayStation, and Xbox. All of them currently take a 30% cut, so they sell the game for $70. Now, suppose your petition to Valve works, and they lower their cut to 15%. Ubisoft is still going to charge $70 to buy the game on Steam, and the only thing changing is that they now make an extra $10.50 from Steam purchases compared to the others.
But, that’s Ubisoft. What about an indie dev? Absolutely nothing different. Microsoft and Sony’s distribution agreements make it a contract violation to have a lower MSRP on a competing platform.
In our current reality, that 15% more-than-necessry fee will never go into the hands of the consumer. You are not being a champion for the consumer by rallying against 30% platform fees, you’re literally arguing to change the ratio of money going between two corporations.
I agree, but could you elaborate on the indie dev part? Why would they have distribution on PlayStation/Xbox?
I used the term “indie” a bit loosely. I had games like Stardew Valley in mind, where it started as a solo project but became popular enough to warrant porting to other platforms.
Yes you are defending rent seeking behaviour, which is what rent gouging landlords do.
Its not arguing about shifting money between two arbitrary corporations, it’s about shifting money to the people actually creating something, not the people who own the store that sells it to you.
Every dollar Valve gets, is one less that a game developer had to spend on staff and creatives to make a better game.
Valve is the city. Indie devs can easily use itch.io or GOG instead.
You’re just not getting it. That hypothetical money isn’t going anywhere but the pockets of the people a level above the actual developers.
Are the developers a studio owned by a large publisher like Microsoft? Microsoft is funding the entire project and studio operating costs, and all the revenue is going back to them. They set the budget, and anything above the projected sales figures a nice bonus for Microsoft execs and shareholders.
But hey, maybe it’s not Microsoft—maybe it’s a couple friends in a garage who went with a publisher to help fund development and set up distribution for all the major platforms. In exchange for their services and marketing, the publisher will take 60% of the sale price. Valve or whoever takes their 30% cut from them before it hits the publisher’s bank account. The guys in the garage still only get the remaining 40%, even if the sale came from EGS with its lower fees.
Your premise of lowering platform fees leading to better games is only ever going to happen for early-access indie games where the devs quit their day job. Those devs are a tiny minority of gross PC game sales, and while it would be nice for them to be paid a bit more, it’s not going to change anything for the average Joe Gamer consumer.
My point still stands: you’re proposing something that doesn’t actually benefit the typical consumer, but merely shifts the profit ratio between two profit-driven corporations.
You don’t seem to have idea of how much a billion is and how much money is valve making. Enjoy your icecream while it’s cold because you can’t afford too much of it.