The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come.
Maybe this is the first sign of a changing of the times where companies start fucking off with battle passes and start just putting effort into their games instead.
Maybe this is the first sign of a changing of the times where companies start fucking off with battle passes and start just putting effort into their games instead.
Yeah yeah don’t quit my day job, I know I know…