I hate everything about this logic. I can sort of understand multiplayer stuff needing momentum, though that’s usually nonsense too, but acknowledging it and saying you’re scared to “compete” with completely different games is corny as hell.
Just make a good game and release it when it’s ready. If it’s actually good, people are going to figure it out.
If they release two games at once then those games compete with each other for sales. Some people may purchase one but feel disinclined to purchase the other regardless of its quality because they can’t afford both or think the purchases are too close to each other.
This is what has created “hidden gems” in the past, one game completely overshadowing everything else, despite some of the other games possibly being better.
That’s why publishers try to release certain games around some games but not others. The same thing happens with movies. Disney’s Treasure Planet is a good example. Its a movie that would typically release in the Summer, which Disney released in the Winter and in theatres where it competed with another Disney film, The Santa Claus 2. Treasure Planet went on to be known as one of the biggest animated box office flops ever, losing Disney an estimated $109 million.
I hate everything about this logic. I can sort of understand multiplayer stuff needing momentum, though that’s usually nonsense too, but acknowledging it and saying you’re scared to “compete” with completely different games is corny as hell.
Just make a good game and release it when it’s ready. If it’s actually good, people are going to figure it out.
If they release two games at once then those games compete with each other for sales. Some people may purchase one but feel disinclined to purchase the other regardless of its quality because they can’t afford both or think the purchases are too close to each other.
This is what has created “hidden gems” in the past, one game completely overshadowing everything else, despite some of the other games possibly being better.
That’s why publishers try to release certain games around some games but not others. The same thing happens with movies. Disney’s Treasure Planet is a good example. Its a movie that would typically release in the Summer, which Disney released in the Winter and in theatres where it competed with another Disney film, The Santa Claus 2. Treasure Planet went on to be known as one of the biggest animated box office flops ever, losing Disney an estimated $109 million.
Publishers want to avoid that.
It’s literally only relevant because their business model is to try to trick people into buying trash.