It’s not so much the development time that bothers me here, it’s the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production.
Which also means they won’t take risks and most games are kinda samey.
The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land.
If you can’t be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much.
It’s not so much the development time that bothers me here, it’s the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production.
Which also means they won’t take risks and most games are kinda samey.
The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land.
The indie game scene is really fun.
If you can’t be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much.
Why make games at all when you can just milk the same game as a subscription service over and over?