Federation is lagging behind, and I don’t want to wait several days for the server to figure out we have a new weekly post, so I’ll go ahead and just make it myself!

Let us know what you’ve been up to this week. Keep it casual, fun, and it’s appreciated if you link to any games you mention. Thanks!

  • laleyou@incremental.social
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    3 months ago

    So, this week I played some more active games- I went back to Generator incremental where I had reached this layer that involves upgrades that require your basic resource to be in the negatives and you have to use the resets to switch it around… this is one of many special features in the game however it’s on roblox which i am not so familiar with and did get my progress deleted at one point… still it exists in my mind as like this slightly crazier Dodecadragons where you have to rotate the screen aswell (pretty much 2d).

    Went onto continue Shark incremental which i guess is similar to the grass cutting incremental web port so kindof makes sense… however it’s because i want ‘themed games’, and that played out with interest in watching this shark theme become more abstract and hopeless to imagine but it is still nice trying to feel it at each step and watching how it gets overturned and develops…not feeling descriptive apparently but basically i enjoyed it…

    Have been seeking for the idle aspects to that though and haven’t really found them, maybe do need to exclusively look in the long games, so need to be aware of the interest in serious idle skill vs getting overturned in the reward aspects… Haven’t done this exactly well with Trimps, where I now learned to love maps… the diamond symbols make me start to feel like i am in a demon world/monsterkillers comic… etc started to attune to reward aspects… but also the kindof strategies you can try for being ready to idle are fun for me though not lost on that you can play completely active… I think in my search for idle it is the optimization that is important so getting comfortable and decisive with a grind is similar enough for what i want mentally, with dealing with the way the game shakes it around as gameplay. so yea its all very exciting to me…

    Also got a bit farther with Profectus, now in addition to being able to run it… i can solve all the red dependency errors, was shock horror finding that you have to manually make a declaration to each function…feel better about it now, the docs being like ‘just look at the code’ is respectable… once i understand some of the functions that are special to the advanced saving i should be good, got the persistence working by remembering to also manually add the returns, the tutorial doesn’t talk about it is why it was like a discovery, anyway basically yea gradually making more sense. am skilling to be able to dip into looking at it and noting things, to have as an activity it in more casual times and be more connected, which should work…