My issues are exactly as you’ve described. Selling a top shelf product with as little effort as possible, and with as little content as possible.
But the biggest issue I’ve had really consists of the content the games have now. It doesn’t feel like an adventure anymore. There is not thrill from discovery, or going to a new area where things might beat you up, while you’re exploring and trying to find a way forward. Your hand is held all the way through, you’re being told exactly what to do, and even if you lose, the game still lets you go through. It’s just plain not fun anymore, for me personally
My issues are exactly as you’ve described. Selling a top shelf product with as little effort as possible, and with as little content as possible.
But the biggest issue I’ve had really consists of the content the games have now. It doesn’t feel like an adventure anymore. There is not thrill from discovery, or going to a new area where things might beat you up, while you’re exploring and trying to find a way forward. Your hand is held all the way through, you’re being told exactly what to do, and even if you lose, the game still lets you go through. It’s just plain not fun anymore, for me personally
Pokémon was never too challenging but one thing I think people overlooked is that the end of HMs killed a lot of exploration potential and puzzles.