• BananaTrifleViolin@lemmy.world
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    3 个月前

    This is great, Locomotion was a good game in its own right. Hopefully this will be an opportunity to change and fix the game a little going forward - its a game that never quite reached its full potential although already a good game.

    Thanks for sharing! I’m going to download it and try it with my gog version. Its 80% off now on fog now BTW.

  • GolfNovemberUniform@lemmy.ml
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    3 个月前

    Wait I’m sure I saw a very similar game in KDE Discover once. Are there 2 similar games being developed at the same time? Anyways great to see more FOSS games and I love the programming language choice.

    • Skasi@lemmy.world
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      3 个月前

      Of course! TTD and Locomotion were developed by the same person. From my understanding Locomotion is closer to the Roller Coaster Tycoon engine and UI. Also I think I remember reading an interview in which Chris Sawyer said Locomotion had the cleanest code out of the three.

      On that note, considering the original engines are similar I wonder if OpenRCT2 and OpenLoco have any big similarities in the code base as well…

      • n2burns@lemmy.ca
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        3 个月前

        On that note, considering the original engines are similar I wonder if OpenRCT2 and OpenLoco have any big similarities in the code base as well…

        Probably! From the About OpenLoco page:

        The OpenLoco project started in early 2018 by the same group of people behind OpenRCT2.

  • pedka@lemmy.ml
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    2 个月前

    To retain the look and feel of the original game, we use the original game data for graphics and audio. This means it is required for players to have installed their own copy of Locomotion for OpenLoco to work. It can be bought on e.g. Steam or GOG.com.

    Will OpenLoco ever become a standalone and independent game?

    • merthyr1831@lemmy.world
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      2 个月前

      In theory they (or someone else) could just bundle an open source copy of the assets no different to having a different texture pack in a game.