I care less about realism than I do about having interesting decisions to make. I think it’s a really big challenge for game designers to make it fun and interesting for players — even highly skilled ones who love to strategize — without the game bogging down by having too many dice rolls/decisions to make.
I agree with this sentiment. I know people love 5e and PF because the interesting choices are when they build their character and deciding what feats and abilities work well together. I tend to gravitate to OSR style games because for me the interesting choices happen around scarcity of resources ( torches, food,money, hp, etc).
I care less about realism than I do about having interesting decisions to make. I think it’s a really big challenge for game designers to make it fun and interesting for players — even highly skilled ones who love to strategize — without the game bogging down by having too many dice rolls/decisions to make.
I agree with this sentiment. I know people love 5e and PF because the interesting choices are when they build their character and deciding what feats and abilities work well together. I tend to gravitate to OSR style games because for me the interesting choices happen around scarcity of resources ( torches, food,money, hp, etc).