The dying is not the problem, that is part of the game. The problem here is that damage output of enemies is so exaggerated that even simple non-bosses can one shot all builds unless you go for ultra tanky. So basically what you’re saying is, don’t get hit or build specific tanks and not what you enjoy or you will die.
Also my quarrel is mainly with Elden Ring DLC, not every game. Base game is not bad with balancing honestly. The DLC is just ridiculous. And for the love of god, just because some people get kicks out of difficulty doesn’t mean it has to be more extreme every new instance. That fanbase sheep mentality will kill good games like this.
Dark souls 3 was more forgiving in the DLCs than this game.
The dying is not the problem, that is part of the game. The problem here is that damage output of enemies is so exaggerated that even simple non-bosses can one shot all builds unless you go for ultra tanky. So basically what you’re saying is, don’t get hit or build specific tanks and not what you enjoy or you will die.
Also my quarrel is mainly with Elden Ring DLC, not every game. Base game is not bad with balancing honestly. The DLC is just ridiculous. And for the love of god, just because some people get kicks out of difficulty doesn’t mean it has to be more extreme every new instance. That fanbase sheep mentality will kill good games like this.
Dark souls 3 was more forgiving in the DLCs than this game.
You can get ~60% damage reduction BEFORE ARMOR in this dlc. This one is on you buddy. Explore.
right? I’m lvl 170, 60vit and light armor (fashion)
I only die if I get pummeled down, stun locked or get hit consecutively by charged attacks
the dlc is indeed harder, but nothing unfair
Explore? Enlighten me what your secret is. 60% is a high number.