for me, the “difficulty” lies in wind-up, cooldown and range of weapons. everyone also gets a “stagger”/balance gauge which adds more depth to your arsenal.
the way you use that against the npcs uptime with the current terrain is a typical souls experience.
for me, the “difficulty” lies in wind-up, cooldown and range of weapons. everyone also gets a “stagger”/balance gauge which adds more depth to your arsenal.
the way you use that against the npcs uptime with the current terrain is a typical souls experience.