BioClock [he/him]@hexbear.net to chapotraphouse@hexbear.netEnglish · 2 months agoCities Maolineshexbear.netimagemessage-square12fedilinkarrow-up1162arrow-down11
arrow-up1161arrow-down1imageCities Maolineshexbear.netBioClock [he/him]@hexbear.net to chapotraphouse@hexbear.netEnglish · 2 months agomessage-square12fedilink
minus-squareCommunistBear [he/him]@hexbear.netlinkfedilinkEnglisharrow-up44·edit-22 months agoCowards. Leave it in but make an option to remove landlords. See how much more viable cities become without a class of leeches.
minus-squareTankiedesantski [he/him]@hexbear.netlinkfedilinkEnglisharrow-up16·edit-22 months agoBetter yet, make gulags a city service you have to build like sewerage treatment plants and garbage dumps. They spawn little NKVD trucks or mobs of Red Guards (depending on map tile) that go from but building to building getting rid of landlords
Cowards. Leave it in but make an option to remove landlords. See how much more viable cities become without a class of leeches.
Better yet, make gulags a city service you have to build like sewerage treatment plants and garbage dumps.
They spawn little NKVD trucks or mobs of Red Guards (depending on map tile) that go from but building to building getting rid of landlords