Dragami Games has delayed the Lollipop Chainsaw remake from its previously planned 2023 release window to summer 2024, as well as announced its official title to be Lollipop Chainsaw RePOP. Platfor…
Porting work isn’t necessarily demanding the same skill set that goes into making brand new AAA games. It’s not undercutting anything else from happening.
Studios like Nightdive specialise in upgrading games to modern standards and for one I’m grateful that at least that much is being done to preserve old works and exposing them to a new audience.
Not making new stuff is perfectly acceptable, studios with few or no game designers but a high technical level are much better used this way, recreating existing proven designs while letting their technical prowess shine, rather than wasting it on mediocre shovelware.
I mean, people buy, so it’s worth doing that. In the end there is demand from people to play old games in more modern technological glory. If it wouldn’t be interesting to many people, people wouldn’t do it.
And in fact, I very much enjoyed some remakes myself.
There is the matter of graphics, but also the matter of quality of life and accessiblity that progress every year. I love some old games, but very commonly the controls irk me or the fact that I can’t do some things. I had to unplug my monitor to play old Battle Realms for example, because it would throw a fit if you had more than one monitor. The remake fixed this.
I also believe that people very much enjoyed the Resident Evil remakes.
Why make new games if you can just rerelease old junk?
Porting work isn’t necessarily demanding the same skill set that goes into making brand new AAA games. It’s not undercutting anything else from happening.
Studios like Nightdive specialise in upgrading games to modern standards and for one I’m grateful that at least that much is being done to preserve old works and exposing them to a new audience.
Not making new stuff is perfectly acceptable, studios with few or no game designers but a high technical level are much better used this way, recreating existing proven designs while letting their technical prowess shine, rather than wasting it on mediocre shovelware.
I mean, people buy, so it’s worth doing that. In the end there is demand from people to play old games in more modern technological glory. If it wouldn’t be interesting to many people, people wouldn’t do it.
And in fact, I very much enjoyed some remakes myself.
There is the matter of graphics, but also the matter of quality of life and accessiblity that progress every year. I love some old games, but very commonly the controls irk me or the fact that I can’t do some things. I had to unplug my monitor to play old Battle Realms for example, because it would throw a fit if you had more than one monitor. The remake fixed this.
I also believe that people very much enjoyed the Resident Evil remakes.
Hey so like, new games come out like every day, dude, so…