- cross-posted to:
- gaming@lemmy.ml
- cross-posted to:
- gaming@lemmy.ml
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Without reading the article:
- High resolution textures
- large maps
- audio
- Internet cache
- shaders
- code left for debugging and data collection
Removed by mod
QA what? You can’t QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!