The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things
jUsT use LiNuX
Seriously though, helldivers runs fine on Linux and doesnt get kernel level permissions.
If Sony ever catches on to us and bans their games on Linux, well, I’d have no choice but to quit for good. Linux is all I use.
Yeah I recently made a full switch from windows myself. I have only one machine and as it turns out, all I do with it (gaming, browsing the web, a little game modding and the occasional office usage) I can do on Linux just as well or better.
I dont think I play many sony games outside of hd2, but if sony somehow removed Linux compatibility I’m just done. I was about to tap out during the recent psn fiasco anyway, they are already on thin ice with me.
I’m not sure they could ban it altogether
They can make it difficult, though
The court ruled that emulation is perfectly legal (as long as you have purchased the original)
https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.
Also, there’s no direct competition/PvP, so does it really matter of someone cheats?
People have cheated in the samples and req slips and such and ruined progression for others. It’s not the same as competition cheating, but the “point” of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it’s a little deeper than just no PvP = cheats sorta fine
How does that ruin progression for others? It could only ruin progression for themselves.
Like, congratulations, you bought all the things without working for it. Now what?
Because it’s group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.
Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for “progression” unless AH did a manual rollback.
Ahh okay, that could fuck you shit up.
I’ve only played with friends, so I guess I don’t see this side of it.
It’s much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it’s not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.
If you purchase something, shouldn’t you be able to determine your own point of that purchase?
Two sides of it 1)due to the multiplayer aspect, these cheats may end up affecting other people directly who join the hacked game. 2) It’s not going to be all hackers, but it is kind of a community problem when people hack their way to quick completion, and then start complaining about a lack of challenge and/or end game.
I guess that would depend on the cheats applied. If no checks are in place, griefers could for example make themselves invincible and kills teammates.
Sure, but they’d start to get booted from games pretty quick.
There’s the paid currency that you can farm in game. I imagine Sony wouldn’t want people getting that all easier.
What’s really funny is kernel anti cheat can be totally bypassed with a $40 raspberry pi
half that if you use an arduino
What do you mean?
It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.
This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.
it doesent even have to be hardware a good cheat will work even on kernel level stuff
It’s a co-op PvE game I don’t understand why cheating is such a concern that we need to allow malware to fight it.
Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You’d just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.
I guess my point is that even if there’s no incentive to cheat in a co-op game, people will anyway because they’re dickheads.
Because cheating the progression could affect the monetization.
If I blitz through the game and unlock everything with cheats, I’m much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.
Hi so it’s like if after paying good money to enter disneyland, Disneyland still forced everyone through a gift shop and I stepped over the rope. Except in this example, I bought Disneyland and I own it and they still think they can tell me what to do while I use it.
It’s more like you bought a ticket to Disney and keep cutting everyone in line and get mad when you’re told you can’t do that, but you can pay more for a fast pass that will allow you to get into a shorter line if you’d like.
Also, you trying to say you’ve purchased the entire studio and the servers the game runs on? Cuz a game license is not that. You don’t own Disney. You own a pass to allow you in.
Aame and i think that’s why it doesn’t fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.
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and it would be a good tradeoff if it actually worked.
they just want to offload the cheat detection to our machines, but while they are physically with us, they will always be bypassable.
I’m not saying Arrowhead is perfect and hand-wave away the game’s problems. I’ve just seen a lot of people bash the game as if it’s completely unplayable. But I still enjoy dropping in and getting overrun by Bile Titans only to barely make the extract with reinforcements left.
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Surprised there wasn’t a panel about the PSN requirement in there.
I only had 3 panels and was too lazy to open an image editor to add more.
I have taken a break from the game for the time being. I have put probably 90 hours into the game and enjoyed a fair amount of that time. The game does so much right and even the grind loop can be pretty fun. That being said I started to get the feeling that the leadership was focusing on content over bug fixes. We still have things like the spear not being able to lock on most of the time, fire damage and gas damage being broken for non hosts, rockets out of the mech blowing its arm up even after patches to stop it.
It bothered me to see new weapons and armor added when they haven’t even fixed the core items. I don’t play enough to make 1000 credits quickly so I would see brand new content for a new game that I can’t access while a bunch of my existing toys are still broken. I know I still want to go back to it but for now I am going to wait till the devs can spend some time and fix the core elements a little more.
Gas and fire damage has just been fixed with the latest patch. The mech self damage I have never witnessed I think, but it doesn’t seem to be much of an issue to me based on that.
The spear I grant you though, I really want to use it more but the good old quasar is just more reliably blasting big targets, and doesnt occupy the backpack slot as well.
What they really need to fix in my opinion is the frequency I am stuck in or under the ground from an explosion. No way out except grenade suicide
Which is the worst if you’re running stun grenades! The grenade pistol isn’t as reliable for killing yourself if you’re stuck.
The fire and gas work just fine for non-hosts now… I’ve not tested the mech but it’s supposedly fixed now. The spear is something they say they’re working on and since they’ve been fixing things I don’t see any reason to not believe that
Hey wait, that first part actually does bother me.
Lol me too. But I’ve just accepted it and still play the game.
Playing on Linux eliminates this issue ;)
I do wish those two things, weren’t, though…
Same. But I had a couple friends in Discord say “You’re still playing Helldivers? That game is dead.”
But yeah, I’m still liking it. Obviously I hope they continue to improve it.
Dead to them maybe, but I don’t consider 40k active players at most times to be “dead”. Dropped, yes, but how do they get “dead” from that?
haters do what they do best, lol
lol, dead by what metric?
And they’ve blocked over 90 countries where the game was sold initially, from being able to play any more.
They blocked additional sales in 90 countries where it was sold initially. Folks that have it should still be able to play, with the exception of Vietnam since the country blocked steam.
“We don’t want money. Fuck you” - Sony to those 90 countries
Well I guess following privacy laws and setting up the infrastructure for the players to make a Sony account would be too expensive than the sale it would generate (plus the added data)
Right, but the game is already made. Sony was making money off the sales in those regions. They don’t need PSN account data to make money off of the existing game. Just let people buy the game there.
Well they clearly want the data and player count from the PSN accounts so just the sales of the game isn’t going to be profitable enough.
If that’s the case, why was it sold there in the first place?
And I still haven’t heard or seen anything about it, besides some PPL wining about it