Hey all,

Can anyone recommend a good guide that describes the mechanics of the sorcerer? I’m not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I’m trying to understand…

TIA

  • DaCookeyMonsta@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    You could look up the DnD 5e rules for Sorcerer, it’s made the same way.

    Sorcerers have known spells which are all the spells they can cast, and they can cast them with spell slots. It takes a level 2 spell slot to cast a level 2 spell, but a level 1 spell can be cast with a level 1 or level 2 spell slot.

    Sorcerers don’t prepare spells, they just know them, but they can swap one out at level up, plus they learn more with level ups.

    Sorcery points are used for metamagic, which allows you to modify spells depending on what the metamagic is.

    I haven’t played sorcerer in BG3 do I’m not sure if they add or change anything from base 5e, but checking the 5e info should be a start.

    • shadeless@discuss.tchncs.deOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Thanks, this sounds pretty much how it is in the game.

      I think my problem is with understanding the swapping at level up. As I was (trying) to describe in my other comment, during level up I learned a new spell “x”. Then I was trying to swap in spell “y” without “forgetting” another spell first, because the game let me do this. I thought that I gained a new spell slot so that’s why I didnt have to forget another spell, but after level up, spell “y” wasn’t available.

      • JackbyDev@programming.dev
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        You get to do two things,

        1. Swap a known spell for a new one. Basically forgetting the old. This is optional and done once per level.
        2. Learn a new spell. This is mandatory and doesn’t require forgetting one.
      • JimmyMcGill@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        I’m also not a D&D player so the rules were new to me as well, but yes you need to forget a spell to learn a new one.

        Then you can’t use it but next time you level up you can re learn it (forgetting another one) or I believe also learning it as the new spell.