Ross Scott is planning a class-action lawsuit against #Ubisoft for shutting down The Crew, and needs your help!

youtube.com/watch?v=VIqyvquTEV

Boosts to the max, as much as possible. This might be The Last Stand against Games as a Service.

#games #gaming #StopGaaS #GaasIsFraud #StopSaaS #SaasIsFraud

UPD: If you’ve bought The Crew at some point, or if you got anything you can help with, please shoot a message at: сrewemails@protonmail.com

UPD: There’s follow-up!

youtube.com/watch?v=DAD5iMe0Xj

UPD: This has started!!

Hear the message from Ross Scott

youtube.com/watch?v=w70Xc9CSto

Go to stopkillinggames.com for the battle plans! Just choose one according to where you live and stick to it! Let’s do our best!

https://bit.ly/3vHqPBV

=================================================================

Title: Calling for Support: Collective Lawsuit Against Ubisoft Over The Crew Shutdown

Annotation: Ross Scott is rallying gamer friends and journalists for a collective legal action against Ubisoft for shutting down The Crew. Urgent action is needed to challenge the Games as a Service model.

Keywords: Ubisoft, The Crew, class-action lawsuit, gaming community, software ownership, activism, Games as a Service, StopGaaS, SaasIsFraud, legal action, gamer rights, customer advocacy

Hashtags: #Ubisoft #TheCrew #classactionlawsuit #gamingcommunity #softwareownership #activism #StopGaaS #SaasIsFraud #gamerrights #customeradvocacy

Editorial Comment: This urgent call to action highlights the need to challenge the Games as a Service model, emphasizing the importance of software ownership and gamer rights. Ross Scott’s initiative seeks support from the gaming community and journalists to address the shutdown of The Crew by Ubisoft.

Disclaimer: This investigation was conducted urgently and may require further verification. There may be biases and inaccuracies due to time constraints and external factors. Readers are encouraged to exercise caution and verify information independently.

Conclusion: Ross Scott’s call for a collective lawsuit against Ubisoft underscores the growing concern over the Games as a Service model. For updates and further action, visit stopkillinggames.com and follow the battle plans. Let’s unite to defend software ownership and gamer rights.

Links:

Additional Resources:

  • @OOSIOP
    link
    English
    23 months ago

    I agree 100%

    And if it’s an online multiplayer game, people should have the ability to host their own servers, at the very least when official support expires.

  • @OOSIOP
    link
    English
    13 months ago

    Обращаемся к друзьям геймерам, журналистам и вообще всем, кому небезразличны вопросы собственности на программное обеспечение, из США и Европы.

    Росс Скотт планирует подать коллективный иск против #Ubisoft за закрытие The Crew, и ему нужна ваша помощь!

    http://youtube.com/watch?v=VIqyvquTEV

    Бустите по максимуму, насколько это возможно. Возможно, это последний бой против игр как сервиса.

    #игры #gaming #StopGaaS #GaasIsFraud #StopSaaS #SaasIsFraud

    UPD: Если вы когда-то покупали The Crew, или если у вас есть что-то, с чем вы можете помочь, пожалуйста, напишите сообщение на: сrewemails@protonmail.com

    UPD: Есть продолжение!

    http://youtube.com/watch?v=DAD5iMe0Xj

    UPD: Это началось!!!

    Прослушайте сообщение от Росса Скотта

    http://youtube.com/watch?v=w70Xc9CSto

    Зайдите на сайт http://stopkillinggames.com, чтобы узнать планы сражений! Просто выберите один из них в зависимости от того, где вы живете, и придерживайтесь его! Давайте сделаем все возможное!

    2). I got slapped with a complaint from someone from http://vt.social, and I quote:

    Spam tagging people in an activism message.

    To which I have to ask: Are you fking kidding? You must be fking kidding.

    We still don’t have groups for such kinds of things, so we need to megaphone this the best we can. It’s in our own best interest as gamers and customers.

    We need to sue this practice out of existence, or it’s game over for the industry. The IT industry, not just software or game industry.

    They already have inroads to “Hardware as a service”. We need to stop this NOW.

    #StopGaaS

    Я получил жалобу от кого-то из http://vt.social, и я цитирую:

    Спам, отмечающий людей в активистских сообщениях.

    На что я должен спросить: ты что, издеваешься? Вы, должно быть, издеваетесь.

    У нас до сих пор нет групп для таких вещей, так что нам нужно как можно лучше оповестить об этом в мегафон. Это в наших собственных интересах как геймеров и покупателей.

    Нам нужно отсудить эту практику, иначе индустрии конец. ИТ-индустрии, а не только программного обеспечения или игровой индустрии.

    У них уже есть шансы на “Оборудование как услуга”. Мы должны остановить это СЕЙЧАС.

    #StopGaaS


    Так, за тегами можна зрозуміти, що це протест проти певної практики в геймінгу. Ось декілька ключових тегів і їх значення:

    1. #StopGaaS (Stop Games as a Service) - Стоп ігри як сервіс. Це вказує на протест проти моделі, коли гра продається як послуга з місячною або щоквартальною платою замість того, щоб купувати гру один раз і володіти нею назавжди.

    2. #GaaSIsFraud (Games as a Service is Fraud) - Ігри як сервіс - шахрайство. Це вказує на те, що люди вважають цю модель обманом або недобросовісною практикою.

    3. #StopSaaS (Stop Software as a Service) - Стоп програмне забезпечення як сервіс. Це вказує на те, що протестують проти моделі програмного забезпечення як послуги, де ви платите за користування програмним забезпеченням щомісяця замість того, щоб купити його один раз.

    Ці теги свідчать про те, що Росс Скотт та його підтримувачі протестують проти моделі геймінгу, де гравці повинні платити за гру або за доступ до неї на постійній основі, а не купити гру один раз і грати в неї стільки, скільки вони хочуть.

    ======================================================

    Ubisoft була заснована в 1986 році братами Мішелем і Жан-Клаудом Гімном у Франції. Початково компанія спеціалізувалася на розробці програмного забезпечення для комп’ютерів, але згодом перейшла до виробництва відеоігор. В 1990-х роках Ubisoft випустила кілька успішних ігор для персональних комп’ютерів та ігрових консолей, а в 2000-х стала відомою завдяки таким франшизам, як Assassin’s Creed, Splinter Cell, Far Cry та іншим.

    Протягом років Ubisoft активно розширювала свій бізнес та випускала ігри для різних платформ, включаючи консолі PlayStation, Xbox, Nintendo та комп’ютери. Вони також відомі своїми міжнародними студіями розробки, розташованими у різних країнах світу.

    Незважаючи на успіх, Ubisoft також стикалася з критикою та суперечками, зокрема стосовно умов праці та токсичної робочої атмосфери у деяких з їх студій. Однак це не завадило їм стати однією з найбільших та найвпливовіших компаній у світі відеоігор. youtube.com/watch?v=VIqyvquTEV

    https://bastyon.com/oosi?s=24f211d4dc4821cd515c4f53ae53fff7d1795e71309d96e5a348bccd52c9e3a7&ref=PRUDYqo4LdAJX8kbQMcDkusmGGmYYwYmnd

  • @OOSIOP
    link
    English
    13 months ago

    I hate this so much when this happens…

    When people buy a game it should be offline playable or it should be with a subscription and not a full cost copy

    This is one of the major reasons i start with building a offline RPG first, people need to be able to play it anywhere anytime without connection!

  • @OOSIOP
    link
    English
    12 months ago

    Litigation 2020 sexual misconduct accusations and dismissals From June to July 2020, a wave of sexual misconduct accusations occurred through the video game industry as part of the ongoing #MeToo Movement, including some of Ubisoft’s employees. Ashraf Ismail, the creative director of Assassin’s Creed: Valhalla, stepped down to deal with personal issues related to allegations made towards him; he was later terminated by Ubisoft in August 2020 after their internal investigations. Ubisoft announced two executives that were also accused of misconduct had been placed on leave, and that they were performing an internal review of other accusations and their own policies. Yves Guillemot stated on 2 July 2020 that he had appointed Lidwine Sauer as their head of workplace culture who is “empowered to examine all aspects of our company’s culture and to suggest comprehensive changes that will benefit all of us”, in addition to other internal and external programs to deal with ongoing issues that may have contributed to these problems. Specific accusations were made at Ubisoft Toronto where the studio co-founder Maxime Béland, also the vice president of editorial for Ubisoft as a whole, was forced to resign by Ubisoft’s management due to sexual misconduct issues and led some employees working there to express strong concerns that “The way the studio—HR and management—disregards complaints just enables this behavior from men.” Tommy François, the vice president of editorial and creative services, had been placed on disciplinary leave around July and by August, Ubisoft announced his departure from the company.

    Spurred by these claims, the newspaper Libération had begun a deeper investigation into the workplace culture at Ubisoft. The paper ran a 2-part report printed on 1 and 10 July 2020 that claimed that Ubisoft had a toxic workplace culture. A component of that workplace was from accusations related to Hascoët. The issues identified by Libération and corroborated by employees from other studios suggested that some of these problems had extended from the human resource heads of the company ignoring complaints made against Hascoët, using sexual misconduct and harassment to intimidate those who criticized him, on the basis that the creative leads were producing valuable products for the company. On 11 July 2020, the company issued a press release, announcing departures which include the voluntary resignations of Hascoët, Yannis Mallat, the managing director of Ubisoft’s Canadian studios, and Cécile Cornet, the company’s global head of human resources. Yves Guillemot temporarily filled in Hascoët’s former role.

    A following report from Bloomberg News by Jason Schreier corroborated these details, with employees of Ubisoft’s main Paris headquarters comparing it to a fraternity house. Schreier had found that the issues with Hascoët had gone back years and had affected the creative development on the Assassin’s Creed series and other products as to avoid the use of female protagonists. Ubisoft had already been criticized for failing to support female player models in Assassin’s Creed Unity or in Far Cry 4, which the company claimed was due to difficulty in animating female characters despite having done this in earlier games. Ubisoft employees, in Schreier’s report, said that in the following Assassin’s Creed games which did feature female protagonists at release, including Assassin’s Creed Syndicate and Assassin’s Creed Origins, there were serious considerations of removing or downplaying the female leads from the editorial department. This was due to a belief that Hascoët had set in the department that female characters did not sell video games. Further, because of Hascoët’s clout in the company, the developers would have to make compromises to meet Hascoët’s expectations, such as the inclusion of a strong male character if they had included female leads or if they had used cutscenes, a narrative concept Hascoët reportedly did not like. Hascoët’s behavior among other content decisions made by Hascoët had “appeared to affect” the quality of Ubisoft’s games by 2019; both Tom Clancy’s The Division 2 and Tom Clancy’s Ghost Recon Breakpoint “underperformed”, which gave Ubisoft justification to diminish Hascoët’s oversight with the aforementioned January 2020 changes in the editorial department and gave its members more autonomy. There remained questions as to what degree CEO Yves Guillemot knew of these issues prior to their public reporting; employees reported that Hascoët has been very close with the Guillemot brothers since the founding of the editorial department around 2001 and that some of the prior complaints of sexual misconduct had been reported directly to Yves and were dismissed. Gamasutra also spoke to some former and current Ubisoft employees during this period from its worldwide studios, corroborating that these issues appears to replicate across multiple studios, stemming from Ubisoft’s main management.

    Ubisoft had a shareholders’ meeting on 22 July 2020 addressing these more recent issues. Changes in the wake of the departures included a reorganization of both the editorial team and the human resources team. 2 positions, Head of Workplace Culture and Head of Diversity and Inclusion, would be created to oversee the safety and morale of employees going forward. To encourage this, Ubisoft said it would tie the performance bonus of team leaders to how well they “create a positive and inclusive workplace environment” so that these changes are propagated throughout the company. Ahead of a September 2020 “Ubisoft Forward” media presentation, Yves Guillemot issued a formal apology for the company on their lack of responsibility in the matters prior to these events. Guillemot said “This summer, we learned that certain Ubisoft employees did not uphold our company’s values, and that our system failed to protect the victims of their behavior. I am truly sorry to everyone who was hurt. We have taken significant steps to remove or sanction those who violated our values and code of conduct, and we are working hard to improve our systems and processes. We are also focused on improving diversity and inclusivity at all levels of the company. For example, we will invest $1 million over the next five years in our graduate program. The focus will be on creating opportunities for under-represented groups, including women and people of color.” Guillemot sent out a company-wide letter in October 2020 summarizing their investigation, finding that nearly 25% of the employees had experienced or witnessed misconduct in the last 2 years, and that the company was implementing a 4-point plan to correct these problems, with a focus to “guarantee a working environment where everyone feels respected and safe”. The company hired Raashi Sikka, Uber’s former head of diversity and inclusion in Europe and Asia, as vice president of global diversity and inclusion for Ubisoft in December 2020 to follow on to this commitment.

    In September 2020 Michel Ancel left Ubisoft and the games industry to work on a wildlife preserve, stating that his project Beyond Good & Evil 2 at Ubisoft and Wild as Wild Sheep Studio was left in good hands before he left. As part of their coverage from the sexual misconduct issues, Libération found that Ancel’s attention towards Beyond Good & Evil 2 to be haphazard, which had resulted in delays and restarts since the game’s 1st announcement in 2010. The team considered Ancel’s management style to be abusive, having dismissed some of their work and forcing them to restart on development pathways. While the team at Ubisoft Montpellier had reported on Ancel’s lack of organization and leadership on the project to management as early as 2017, Libération claimed it was his close relationship with Yves Guillemot that allowed the situation to continue until 2020 when a more indepth review of all management was performed in wake of the sexual misconduct allegations. Ancel stated he was not aware of the issues from the team and asserts his departure was stress-related. In November 2020, Hugues Ricour, the managing director of Ubisoft Singapore, stepped down from that role after these internal reviews and remained with the company.

    The French trade union Solidaires Informatique initiated a class action lawsuit against Ubisoft in relation to the allegations; Solidaires Informatique had previously represented workers in a case of workplace concerns at French developer Quantic Dream. At the trial in May 2021, Le Télégramme reported that very little had changed within the company, as many of the HR staff that were part of the problem remained in their positions within the company, both in its France headquarters and its Canadian divisions. Employees reported to the newspaper that nothing had changed despite the new guidelines. In response to this report, Ubisoft stated that “Over a period of several months, Ubisoft has implemented major changes across its organization, internal processes and procedures in order to guarantee a safe, inclusive and respectful working environment for all team members.” and “These concrete actions demonstrate the profound changes that have taken place at every level of the company. Additional initiatives are underway and are being rolled out over the coming months.”

    Solidaires Informatique and two former Ubisoft employees filed a 2nd lawsuit within the French courts in July 2021. As translated by Kotaku, the complaints states that Ubisoft “as a legal entity for institutional sexual harassment for setting up, maintaining and reinforcing a system where sexual harassment is tolerated because it is more profitable for the company to keep harassers in place than to protect its employees”. The complaint names some of those identified during the initial 2020 accusations, including Hascoët, François, and Cornet, as directly responsible for maintaining conditions that promoted the harassment.

    See also: ABK Workers Allianc

  • @OOSIOP
    link
    English
    13 months ago

    Ubisoft was founded in 1986 by brothers Michel and Jean-Claude Guimond in France. Initially, the company specialized in the development of software for computers, but later moved to the production of video games. In the 1990s, Ubisoft released several successful games for personal computers and game consoles, and in the 2000s it became known for such franchises as Assassin’s Creed, Splinter Cell, Far Cry, and others.

    Over the years, Ubisoft has been actively expanding its business and releasing games for various platforms, including PlayStation, Xbox, Nintendo, and computers. They are also known for their international development studios located in different countries around the world.

    Despite their success, Ubisoft has also faced criticism and controversy, particularly regarding working conditions and toxic work environments in some of their studios. However, this has not stopped them from becoming one of the largest and most influential companies in the video game world.

    1337 Group OOSI: “Ubisoft была основана в 1986 г…” - Mastodon on ZHub https://zhub.link/@oosi/112228024412837174